![shrouded in sanity sanity meter shrouded in sanity sanity meter](https://assets.rockpapershotgun.com/images/2018/08/green_hell03.jpg)
And then I look at pubs' situation and ofc the rhetorical "WTF" pops reading some of the "popular" over-estimated opinions bathing in blatant exaggerations. And ofc there is a spectrum, but reading DST forums said very tiny "vocal minority" makes it sound like the game is an absolute cake-walk and all is so "ez-pz" that DST became a boring stale plate from that alone. I've played in about every time-zone, mostly during weekend when people in general play the most. I don't have one small window relegated by my time-zone. Also pls don't get me started about some "try-hards" I encountered on random pubs and how well they "faired" these characters or in general - the more time I spend reading these forums the more I see the hypocrisy and the overestimation of ones aptitudes (low-end of Dunning-Kruger effect spectrum much?!) - "I solo DF day 2 wit ham badz and nothin else om pubs, I bezt, fit mi"Įspecially Webber, it's amazing how popular it is !! Though most Warlies and Wormwoods still struggle and "fail miserably". If you play community servers, like Diverse Survivors for example - more so if Endless - then there the situation is a bit different. Official Klei pubs and pubs in general - aka random Survival Dedicated ones. I wish Klei collected and released some statistics on the character picks in their own dedicated servers because right now so many people in these forums spout a random observation on which characters are played more and which characters are never played to support their arguments. I don't know which servers you're playing in but I honestly struggle to find servers without Wormwood or Warly. Again, gg "niche-charaters" - a "great" way to appeal to large masses Meanwhile I don't see almost any Warly or Wormwood on servers. while forgetting DST is basically played in 2 main different ways: the vast/casual bulk's way, struggling without the co-op notion at all or even if faintly, they are too noobish to actually achieve it and the very thin minority of "pro"/experienced players' way - mostly solo-ing the game and/or not needing co-op either.
![shrouded in sanity sanity meter shrouded in sanity sanity meter](https://petrofilm.com/yahoo_site_admin/assets/images/ok.1845925_std.jpg)
what can I say?! Gg "try-hards"! Maybe these changes are aimed at a more co-op game-style. Looking at Warly and Wormwood maybe that's also a direction for Woodie: narrow-niche character. A very minor vocal "try-hard" minority on these forums was advocating for harsher general conditions from early game and a part of it (some 3-4 people) pointed at "soft nerfing" - or otherwise pretty punishing downsides - of characters as a way to achieve that. Maybe they are rewarding enough to compensate for lack of said pine-cones sanity mechanic. Personally, as a first impression, though maybe are fun, these 3 subdivisions seem a bit of an over-complication.
![shrouded in sanity sanity meter shrouded in sanity sanity meter](https://journals.ametsoc.org/view/journals/atot/38/7/full-JTECH-D-20-0185.1-f3.jpg)
Depends how taxing are the new were-beaver/badger/whatever forms. It is too early for now to assess reworked Woodie.